//Professional Experience
Game Development Instructor
Tutedude
Designed and delivered Unity and Unreal Engine curricula with 100+ instructional videos. Built 12+ complete game projects demonstrating mechanics, physics, UI systems, and optimization techniques.
Game Development Intern
IDZ Digital
Built 10+ hyper-casual mobile game prototypes using Godot and Unity. Designed reusable gameplay components and automated build pipelines, reducing iteration time by ~40% while collaborating closely with designers.
//Software Engineering
Systems programming, web apps, and native development.
OpenGL Renderer
OpenGL renderer built from scratch demonstrating a deep understanding of computer graphics and the graphics pipeline.
VIB – Terminal File Browser (TUI)
A fast, cross-platform, keyboard-driven terminal file manager for browsing local files and SMB network shares.
Finman – Personal Finance Manager
A personal finance management application that helps track transactions, manage budgets, and gain clarity over spending habits. Made using react and firebase.
//Game Development
Solo projects, game jam entries, and open-source engine contributions.
Billy Protocol
2.5D puzzle platformer developed solo in 4 days for GMTK Game Jam 2025, ranked in the top 20%.
K.O.
A first-person parkour game inspired by One Punch Man and early PlayStation games.
//Music Production
Under the alias EGOAWAY, I produce experimental Electronic music blending hyperpop, chiptune and fast paced drums
Debut Album
Singles

//About Me
Hi, I'm Ayan Chavand, a third-year Computer Science student passionate about building software and designing systems. I have experience across multiple tech stacks and disciplines, including game development, web, and native Android.
I enjoy creating projects that are not only functional but also purposeful, immersive, and engaging to interact with.
While programming is my strongest suit, I also enjoy exploring creative outlets such as 3D art, creating YouTube videos, electronic music, and gaming.
Ayan Chavand
Software nerd